Thursday, August 8, 2013

Ender's Game


Ender’s Game by Orson Scott Card

The cover is one that evokes the interest of those invested in the world of Science Fiction.  The spatial warfare evident really catches the attention.  The title is not obvious, but it is something that fits what happens within the story to a slight degree.  It is what is important and what is insignificant all at the same time. 

The whole premise is of the adults making the children into soldiers.  The little geniuses who could and would be the future of the human race or be the end of it.  Everything depended on the end game of the war with the alien Buggers.  The games within the different military schools were to prepare the children, but the games were rigged.  Only the really intelligent children were able to figure out that the games were not important and unfair, at first.  It started to become more evident when Ender was quickly being progressed through the ranks.  The games being run by the school were the unfair and insignificant ones.  The ones that really mattered were the battles when Ender was aware of what was happening.  It made what was happening into something so much more and to match the importance of the end game of the war with the Buggers.

The game that Ender plays is that of psychological warfare.  This was his great power that made him the perfect commander for the army.  He was capable of an extreme empathy which meant that he was able to see the world as they did and “walk in their shoes”.  Because he was capable of this, he was able to anticipate the moves of the enemy before they could even make it.  He trained his army to function not in formation, but in squadrons.  Each squad specialized in a certain task and the character of Bean was the one with the truly special squad.  Bean trained his men to be truly flexible to every situation.  They are the fastest and can not only work as a cohesive squadron that followed his mind, but individuals with their own thoughts of how to defeat the enemy.

Ender’s whole life became that of defeating the enemy.  The adults were all about separating Ender from the rest of the children when he was always separate.  Even in the group of genius children, he had to be made separate so that he could be their commander.  This was their goal for him; to be the commander, but not the true friend.  They could trust each other with their lives, but they could not trust him with their thoughts.  This was because of his being separate and higher than them, in position and in mind.  He loved and hated those that he commanded.  He loved them for what each of them gave him not just in the games and under his orders.  He also loved them for what they gave him individually.  He hated them because he was separate and they could not see that it was the adults that made it that way.  He just wanted to be one of them and he was denied that because he was expected to be more.  He was wrong.

 Bean was aware of what the adults were doing and he was the one with the real power.  Ender had to think that it was all up to him and that there was not a backup, but Bean was the backup.  He was the one that even Ender would compare himself to and yet, not be able to realize that he was surpassed by this incredibly young and small child.  Ender saw his group as something devastating when he was given his small army for the games.  This Dragon Army was, in fact, not random inexperienced launches.  They were children that Bean picked out for their potential.  This group was ideal for Ender because they were quick learners who did not have any bad habits to break.  They could learn and grow together in this regard and all come to easily accept Ender as their commander.

The ending was set years later.  Ender believed that he had done something that could never be forgiven.  He would do what needed to be done in order to right this wrong.  His whole life became about atoning for what he had done even though when he did it, he believed that it was only a game.  

A child’s game for those that were not children in many respects.  The only aspect of their childhood they were allowed to keep were their games.  The problem with this was that the games were the real tests for the children to see what types of soldiers they would be.  The desk games was made to test their psychology and the battle games were made to test their capacity for battle strategy.  These games were what allowed these child soldiers to keep their sense of adventure and entertainment while actually serving to test them on a deep psychological level.  A child’s true testing was by their responses to these games and how they played them and not in how they approached their schoolwork.  The games became their lives because it was their source of power, but it was a controlled power.  The adults had full run of it and could change the rules.  The adults could do as they liked while the children would only blame each other. There was not a way to please everyone.  Those that played solely for the game were not liked at all, but feared by others.  They had lost their sense of self within the power play of the games.  Ender was allowed to have the most power because he knew that he could do it, but he did not want it.  He knew those that were driven by power were, in fact, fools that he would have to work around for the rest of his life.